It was not hard to predict this particular backlash. A Kickstarter darling, one of the golden children of the video gaming world and a particular favorite of the notoriously clannish PC gaming community, got bought by painfully mainstream social media empire Facebook for $2 billion. Geeky bleeding edge tech, meet ubiquitous Silicon Valley titan and platform for both Farmville and Cityville. The ever-wary video game community began to rage.
The company in question is modern virtual reality standard-bearer Oculus Rift, once among the most popular entities in the video game community, now shunned by its early supporters in hopes of gaining broader acceptance. Sort of like Lindsay Lohan in Mean Girls.
It’s always an awkward question — someone, who lives a totally normal life, finds out I write about games. This is 2014, and they understand this is a real thing.
“Cool!” They say. “What are like, the games everyone’s talking about right now?”
“Well,” I’ll say, getting excited. “There’s Titanfall! It’s…uh…a shooter! Read More
Ever since the middle of the summer, Facebook has been wrestling a pig, trying its best to smear some red lipstick on the unruly beast. The company is tired of being the go-to site for pictures of babies and food. Facebook wants to be a personalized, digital newspaper, full of rich discussion and Read More
Here are a few things that are true about the DICE Awards, held last week in Las Vegas and promoted as “The Oscars of Video Games.”
One of the nominees for “Best Online Game” was essentially non-functional months after its release. In that category, the broken game was one of only two nominees actually released this year—the winner was four years old.
The winner for “Best RPG” was released in 2013, and it was largely agreed to be just okay. There is an award given for “Best Downloadable Game,” a category which makes no sense in an era when literally every game can and is downloaded.