<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/css" media="screen" href="http://s2.wp.com/wp-content/themes/vip/newyorkobserver/stylesheets/rss.css"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>Betabeat &#187; stoic jester studios</title>
	<atom:link href="http://betabeat.com/tag/stoic-jester-studios/feed/" rel="self" type="application/rss+xml" />
	<link>http://betabeat.com</link>
	<description>Just another WordPress.com site</description>
	<lastBuildDate>Sun, 19 May 2013 01:29:40 +0000</lastBuildDate>
	<language></language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='betabeat.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>Betabeat &#187; stoic jester studios</title>
		<link>http://betabeat.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://betabeat.com/osd.xml" title="Betabeat" />
	<atom:link rel='hub' href='http://betabeat.com/?pushpress=hub'/>
		<item>
				
		<title>Want to Sell Your iPhone App? Here&#8217;s What NOT to Do</title>

		<comments>http://betabeat.com/2011/07/want-to-sell-your-iphone-app-heres-what-not-to-do/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 12:02:05 -0400</pubDate>
					<link>http://betabeat.com/2011/07/want-to-sell-your-iphone-app-heres-what-not-to-do/</link>
			<dc:creator>Nitasha Tiku</dc:creator>
				
		<guid isPermaLink="false">http://www.betabeat.com/?p=11140</guid>
		<description><![CDATA[<p><img class="alignleft size-full wp-image-11142" style="margin: 5px 10px;" title="71135_168461979858132_3897721_n" src="http://nyobetabeat.files.wordpress.com/2011/07/71135_168461979858132_3897721_n.jpg" alt="" width="180" height="153" />In iPhone app development, as in life, it's best to learn from the wisdom of those who came before you. So independent New York coders, look up from your Apple SDKs and take note of all seven tactics that Stoic Jester Studios used to <a href="http://stoicjesterstudios.com/2011/06/iphone-app-marketing-mistakes/">sell a game called Bullseye Factory</a>. Then, go ahead and do none of those things. There are some obvious ones among the fruitless strategies to avoid, like "Getting hacked" and "Releasing an Imperfect Trailer." But apparently posting on Hacker News, especially if it ends up with the rah-rah TechCrunch treatment, is unlikely to get you much constructive feedback. "The denizens of HN aren’t much on sugar-coating." Likewise with using new technology because you think other developers are just sleeping on it:</p>
<blockquote><p>"When I first got an iPhone 4 and tried the first gyroscope games, I was  pretty much blown away by the accuracy of control that it allowed.  But  there weren’t many games out there that utilized it.  So when I started  writing my next game I thought that perhaps this was an angle I could  use to try and stand out a bit.  Well, I promoted the gyroscope aspect  of it everywhere I could, and I was able to determine pretty  conclusively that I’m the only person in the world who cares about the  gyroscope.  So, in the end all I really did was just limit the size of  my potential audience."</p></blockquote>
]]></description>
		<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-11142" style="margin: 5px 10px;" title="71135_168461979858132_3897721_n" src="http://nyobetabeat.files.wordpress.com/2011/07/71135_168461979858132_3897721_n.jpg" alt="" width="180" height="153" />In iPhone app development, as in life, it's best to learn from the wisdom of those who came before you. So independent New York coders, look up from your Apple SDKs and take note of all seven tactics that Stoic Jester Studios used to <a href="http://stoicjesterstudios.com/2011/06/iphone-app-marketing-mistakes/">sell a game called Bullseye Factory</a>. Then, go ahead and do none of those things. There are some obvious ones among the fruitless strategies to avoid, like "Getting hacked" and "Releasing an Imperfect Trailer." But apparently posting on Hacker News, especially if it ends up with the rah-rah TechCrunch treatment, is unlikely to get you much constructive feedback. "The denizens of HN aren’t much on sugar-coating." Likewise with using new technology because you think other developers are just sleeping on it:</p>
<blockquote><p>"When I first got an iPhone 4 and tried the first gyroscope games, I was  pretty much blown away by the accuracy of control that it allowed.  But  there weren’t many games out there that utilized it.  So when I started  writing my next game I thought that perhaps this was an angle I could  use to try and stand out a bit.  Well, I promoted the gyroscope aspect  of it everywhere I could, and I was able to determine pretty  conclusively that I’m the only person in the world who cares about the  gyroscope.  So, in the end all I really did was just limit the size of  my potential audience."</p></blockquote>
]]></content:encoded>
		<wfw:commentRss>http://betabeat.com/2011/07/want-to-sell-your-iphone-app-heres-what-not-to-do/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://2.gravatar.com/avatar/becf95fa833b8aeb13f7720732bd6dc6?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">jhanasobserver</media:title>
		</media:content>

		<media:content url="http://nyobetabeat.files.wordpress.com/2011/07/71135_168461979858132_3897721_n.jpg" medium="image">
			<media:title type="html">71135_168461979858132_3897721_n</media:title>
		</media:content>
	</item>
	</channel>
</rss>
