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	<title>Betabeat &#187; Connectrode</title>
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		<title>Betabeat &#187; Connectrode</title>
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		<title>The Only OMGPOP Developer to Say No to Mark Pincus: &#8216;Zynga Asked For Too Much&#8217;</title>

		<comments>http://betabeat.com/2012/03/omgpop-developer-shay-piece-said-no-opted-out-zynga-mark-pincus-acquisition-03272012/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 09:45:55 -0400</pubDate>
					<link>http://betabeat.com/2012/03/omgpop-developer-shay-piece-said-no-opted-out-zynga-mark-pincus-acquisition-03272012/</link>
			<dc:creator>Nitasha Tiku</dc:creator>
				
		<guid isPermaLink="false">http://www.betabeat.com/?p=35470</guid>
		<description><![CDATA[<p><div id="attachment_35472" class="wp-caption alignleft" style="width: 345px"><a href="http://nyobetabeat.files.wordpress.com/2012/03/tweeter.jpg"><img class="size-full wp-image-35472" title="tweeter" src="http://nyobetabeat.files.wordpress.com/2012/03/tweeter.jpg" alt="" width="335" height="347" /></a><p class="wp-caption-text">Mr. Pierce (via twitter/IQpierce)</p></div></p>
<p>On <a href="https://twitter.com/#!/IQpierce">Shay Pierce's Twitter bio</a>, the Austin-based designer and developer identifies himself as the maker of the puzzle game Connectrode before concluding with, "I worked for OMGPOP until the Zynga buyout. True story."</p>
<p>The last line is understandable. On the heels of what played out in the press as a startup fairy tale, with OMGPOP as the <a href="https://twitter.com/#!/SarahFKessler/status/184090211217719297">long-suffering Cinderella</a> and Mark Pincus as the handsome prince, who would believe someone could resist getting <a href="http://www.betabeat.com/2012/03/26/omgpop-founder-charles-forman-22-million-zynga-acquisition-dan-porter-03262012/">swept up in the acquisitional romance</a>?</p>
<p>Well on <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">Gamasutra</a> today, Mr. Pierce, who has been making games since he was 13-years-old, offers readers a peek into the decision process behind opting out. In the end, he writes, it came down to values. <!--more--></p>
<p>Zynga was offering "a lucrative salary and solid benefits," but Mr. Pierce was worried because Connectrode--a deeply personal labor of love that even includes a dedication to his wife--is also sold in the iOS App Store. He was anxious that by signing a contract with Zynga, he might have to <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">give that up</a>.</p>
<blockquote><p>"When that 11 p.m. call came, the decision I'd feared was exactly the one I was being forced to make: <em>Connectrode</em> or a job with Zynga. I got off the phone and called my attorney. By 1 a.m. we'd drafted a very reasonable addendum to clarify my points. <em>Connectrode</em> makes almost no money anymore -- I knew it really shouldn't be a sticking point if Zynga wanted to give me a job offer. Surely a compromise was achievable, right? I emailed the addendum and went to sleep at 2 a.m.</p>
<p>Nine hours later, I was told that the addendum had been completely rejected -- there was no compromise here, and no getting around making this decision.</p>
<p>And then I wondered: why was I even trying to compromise? Zynga has an Austin studio, where several good friends of mine work. Yet I had never applied to Zynga. Why? Because the company's values are completely opposed to my own values, professionally and creatively. Because I believe that developers are at the front lines of game development and deserve to be treated well, and I didn't trust Zynga to do so. All this was still true -- except that their complete unwillingness to negotiate with me only confirmed my concerns. Why on earth was I even considering joining?"</p></blockquote>
<p>Mr. Pierce puts an even finer point on his problems with Zynga later on, in the section where he <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">pontificates over whether they're evil </a>(SPOILER ALERT: Yes, he truly thinks they are!):</p>
<blockquote><p>"Zynga has been called "evil" by both <a href="http://www.gamasutra.com/view/news/123490/Braids_Blow_Social_Games_Are_Not_Very_Social.php">industry pundits</a> and <a href="http://gamasutra.com/view/news/30353/Zynga_Staff_Told_To_Copy_Competition_Claims_Senior_ExEmployee.php">former employees</a>. I know many developers who find this claim naive. A company seeking profit is never "evil" from the perspective of its stockholders and employees -- employees who are normal, real people just trying to pay off mortgages and support their families. So what is "evil"? Can a company be evil?</p>
<p>When an entity exists in an ecosystem, and acts within that ecosystem in a way that is short-sighted, behaving in a way that is actively destructive to the healthy functioning of that ecosystem and the other entities in it (including, in the long term, themselves) -- yes, I believe that that is evil. And I believe that Zynga does exactly that."</p></blockquote>
<p>Later, Mr. Pierce offers these <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">sobering words of advice</a> to his fellow devs:</p>
<blockquote><p>"But I exhort game developers: don't join a company whose values are opposed to your own. Values aren't just for idealists -- they matter. If a company's practices make you uncomfortable, pay attention to your instincts and be true to them."</p></blockquote>
<p>As for Mr. Pierce's Twitter bio, it's changed a couple times since this morning and no longer mentions OMGPOP.</p>
<p><a href="http://nyobetabeat.files.wordpress.com/2012/03/screen-shot-2012-03-27-at-9-16-14-am.png"><img class="aligncenter size-large wp-image-35471" title="Screen shot 2012-03-27 at 9.16.14 AM" src="http://nyobetabeat.files.wordpress.com/2012/03/screen-shot-2012-03-27-at-9-16-14-am.png?w=600&h=170" alt="" width="600" height="170" /></a></p>
<p>He is, however, <a href="https://twitter.com/#!/IQpierce/status/184629815591190528">on the hunt for a new gig</a>. Hmm, perhaps <a href="http://www.betabeat.com/2012/03/20/help-us-find-the-most-poachable-players-in-tech/">Betabeat can help with that</a>.</p>
]]></description>
		<content:encoded><![CDATA[<p><div id="attachment_35472" class="wp-caption alignleft" style="width: 345px"><a href="http://nyobetabeat.files.wordpress.com/2012/03/tweeter.jpg"><img class="size-full wp-image-35472" title="tweeter" src="http://nyobetabeat.files.wordpress.com/2012/03/tweeter.jpg" alt="" width="335" height="347" /></a><p class="wp-caption-text">Mr. Pierce (via twitter/IQpierce)</p></div></p>
<p>On <a href="https://twitter.com/#!/IQpierce">Shay Pierce's Twitter bio</a>, the Austin-based designer and developer identifies himself as the maker of the puzzle game Connectrode before concluding with, "I worked for OMGPOP until the Zynga buyout. True story."</p>
<p>The last line is understandable. On the heels of what played out in the press as a startup fairy tale, with OMGPOP as the <a href="https://twitter.com/#!/SarahFKessler/status/184090211217719297">long-suffering Cinderella</a> and Mark Pincus as the handsome prince, who would believe someone could resist getting <a href="http://www.betabeat.com/2012/03/26/omgpop-founder-charles-forman-22-million-zynga-acquisition-dan-porter-03262012/">swept up in the acquisitional romance</a>?</p>
<p>Well on <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">Gamasutra</a> today, Mr. Pierce, who has been making games since he was 13-years-old, offers readers a peek into the decision process behind opting out. In the end, he writes, it came down to values. <!--more--></p>
<p>Zynga was offering "a lucrative salary and solid benefits," but Mr. Pierce was worried because Connectrode--a deeply personal labor of love that even includes a dedication to his wife--is also sold in the iOS App Store. He was anxious that by signing a contract with Zynga, he might have to <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">give that up</a>.</p>
<blockquote><p>"When that 11 p.m. call came, the decision I'd feared was exactly the one I was being forced to make: <em>Connectrode</em> or a job with Zynga. I got off the phone and called my attorney. By 1 a.m. we'd drafted a very reasonable addendum to clarify my points. <em>Connectrode</em> makes almost no money anymore -- I knew it really shouldn't be a sticking point if Zynga wanted to give me a job offer. Surely a compromise was achievable, right? I emailed the addendum and went to sleep at 2 a.m.</p>
<p>Nine hours later, I was told that the addendum had been completely rejected -- there was no compromise here, and no getting around making this decision.</p>
<p>And then I wondered: why was I even trying to compromise? Zynga has an Austin studio, where several good friends of mine work. Yet I had never applied to Zynga. Why? Because the company's values are completely opposed to my own values, professionally and creatively. Because I believe that developers are at the front lines of game development and deserve to be treated well, and I didn't trust Zynga to do so. All this was still true -- except that their complete unwillingness to negotiate with me only confirmed my concerns. Why on earth was I even considering joining?"</p></blockquote>
<p>Mr. Pierce puts an even finer point on his problems with Zynga later on, in the section where he <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">pontificates over whether they're evil </a>(SPOILER ALERT: Yes, he truly thinks they are!):</p>
<blockquote><p>"Zynga has been called "evil" by both <a href="http://www.gamasutra.com/view/news/123490/Braids_Blow_Social_Games_Are_Not_Very_Social.php">industry pundits</a> and <a href="http://gamasutra.com/view/news/30353/Zynga_Staff_Told_To_Copy_Competition_Claims_Senior_ExEmployee.php">former employees</a>. I know many developers who find this claim naive. A company seeking profit is never "evil" from the perspective of its stockholders and employees -- employees who are normal, real people just trying to pay off mortgages and support their families. So what is "evil"? Can a company be evil?</p>
<p>When an entity exists in an ecosystem, and acts within that ecosystem in a way that is short-sighted, behaving in a way that is actively destructive to the healthy functioning of that ecosystem and the other entities in it (including, in the long term, themselves) -- yes, I believe that that is evil. And I believe that Zynga does exactly that."</p></blockquote>
<p>Later, Mr. Pierce offers these <a href="http://www.gamasutra.com/view/news/167244/Turning_down_Zynga_Why_I_opted_out_of_the_210M_Omgpop_buy.php">sobering words of advice</a> to his fellow devs:</p>
<blockquote><p>"But I exhort game developers: don't join a company whose values are opposed to your own. Values aren't just for idealists -- they matter. If a company's practices make you uncomfortable, pay attention to your instincts and be true to them."</p></blockquote>
<p>As for Mr. Pierce's Twitter bio, it's changed a couple times since this morning and no longer mentions OMGPOP.</p>
<p><a href="http://nyobetabeat.files.wordpress.com/2012/03/screen-shot-2012-03-27-at-9-16-14-am.png"><img class="aligncenter size-large wp-image-35471" title="Screen shot 2012-03-27 at 9.16.14 AM" src="http://nyobetabeat.files.wordpress.com/2012/03/screen-shot-2012-03-27-at-9-16-14-am.png?w=600&h=170" alt="" width="600" height="170" /></a></p>
<p>He is, however, <a href="https://twitter.com/#!/IQpierce/status/184629815591190528">on the hunt for a new gig</a>. Hmm, perhaps <a href="http://www.betabeat.com/2012/03/20/help-us-find-the-most-poachable-players-in-tech/">Betabeat can help with that</a>.</p>
]]></content:encoded>
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