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	<title>Betabeat &#187; How to Get Your App Into the Apple App Store</title>
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		<title>How to Get Your App Into the Apple App Store</title>

		<comments>http://betabeat.com/2011/04/how-to-get-your-app-into-the-apple-app-store/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 12:57:00 -0400</pubDate>
					<link>http://betabeat.com/2011/04/how-to-get-your-app-into-the-apple-app-store/</link>
			<dc:creator>Dan Duray</dc:creator>
				
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		<description><![CDATA[<p>You  might think that the only thing standing between your brilliant idea  for an iPhone app and a sweet little beachfront shack on the South Fork is a little technological know-how.</p>
<p>Hang  on, hoss. Take off the fingerless programming gloves. Set that Red Bull  down. Oh you already opened it? Well you might as well drink it if it’s  already open.</p>
<p>But you’re forgetting one major hurdle standing between you and the Apple App Store: Apple.</p>
<p>The  company says it’s sold some 100 million iPhones since its launch in  2007, with iPad sales probably nearing 10 million so, the reasons for  wanting to be on the app store may seem self-evident, but go beyond the  impressive install base. This isn’t just any software store, it’s an  extension of the iTunes store, and your placement on it is a tacit  endorsement by a company that’s known to be a stickler for quality. Add  to that the curation done by Apple employees and Genius recommendations,  and there’s no better place for a potential customer to find your app.  And all of it comes at cost of just $99 dollars a year for a developer’s  license, in addition to a $5 charge for the Xcode 4 development  software.</p>
<p><img class="alignnone size-medium wp-image-4737" title="Apple Unveils New Software For iPhone And iPad" src="http://nyobetabeat.files.wordpress.com/2011/04/98329370.jpg?w=300&h=190" alt="" width="300" height="190" /></p>
<p>But  that doesn’t mean that the process of getting your app approved is  easy. Most of the difficulties arise from the unfortunate reality that  the application process is a complex game, and Apple holds all the cards. Once a developer applies, he or she can  do nothing but wait for Apple to approve or reject the program.  According to Alasdair Allan, a developer and author of the O’Reilly book  Learning iPhone Programming, this Apple “wall of secrecy” is the most difficult challenge facing developers.</p>
<p>Here, a few rules for would be AppStore tycoons.</p>
<p><strong>1. Make Sure it Works, Then Pray</strong></p>
<p>“Basically  you submit your app and you cross your fingers, and it probably  shouldn’t be that way,” he said. As soon as Apple finds something  objectionable, technically or otherwise, they reject it, meaning that  you might have multiple, simple problems each time you submit, but each  rejection will only yield the discovery of one. The latest version of  the Xcode includes a feature called Fix-It that essentially “spell  checks” your code, but all manner of minor annoyances, like an  inaccurate version number, can hold up the review process. The square  images that will serve as the icon on the iPhone and in the store, for  example, must meet certain dimensions. If you offer a free version of  your paid app, the two images must be distinct.</p>
<p><strong>2. Keep It Deceptively Simple...at First</strong></p>
<p>A  streamlined version of your app will be simpler to get approved. If you  can hold off on some bells and whistles, they’re easier to add later.</p>
<p>“Usually  the best strategy is to just do whatever you can to get it approved the  first time,” said developer  Gen Kiyooka, noting that the response time  for updates tends to be faster than it is for initial submissions. “And  then once it’s been approved, then you can start exploring, like, ‘Oh  can I put this feature in?’ It’s definitely its own learning process  because it’s so opaque. You hardly get any feedback about what’s going  on.”</p>
<p>Of  course, it can’t be too simple. The App Submission Guidelines are  fairly explicit that any app in “beta,” “trial,” demo” or “test” phase  will be rejected.</p>
<p><strong>3. Follow the Rules, Even If They Seem Dumb, or Involve Circumstances Beyond Your Control</strong></p>
<p>The  Submission Guidelines are actually a treasure trove of quirky little  reasons your app may be rejected. You can’t misspell the names of Apple  products, to quote the guidelines, “(i.e., GPS for Iphone, iTunz).”  “Apps that include games of Russian roulette will be rejected,” it  warns, at the end of the “Violence” section, though “include” is an  awfully loaded verb. User interfaces also may not “mimc any iPod  interface.”</p>
<p>Tarun  Nimmagadda, co-founder and COO of the app development company  MutualMobile recalled that the company’s very first app, which he  developed personally, was rejected, but only after it was accepted and  people started using it in a way that Apple deemed unsuitable. The app  was called “Hangtime,” and it encouraged users to toss their phones and  catch them, timing how long the phone stayed in the air. It was okay, at  first, but it wasn’t long before it started violating a ban on apps  that encourage users to damage their phones.</p>
<p>“PC World named it the dumbest iPhone app of the year,” Mr. Nimmagadda said, laughing. “People started to go skydiving with their iPhones so they could get a high score.”</p>
<p>Yank!</p>
<p><strong>4. Expect the Worst</strong></p>
<p><strong><img class="alignnone size-medium wp-image-4739" title="A man tests the latest Ipad 2 at the App" src="http://nyobetabeat.files.wordpress.com/2011/04/110171682.jpg?w=300&h=205" alt="" width="300" height="205" /><br />
</strong></p>
<p>Apple’s  new publishing model has only complicated matters, and led to a recent  high profile rejection of the Instapaper-esque app, Readabilty. Rich  Ziade, the app’s creator, says the program’s rejection took the team by  surprise, if only because they didn’t know that the company’s publishing  rules, released under new general guidelines for the store, applied to  them. It’s a little tricky to understand why. Unlike a traditional  “publisher” that produces content, Readbility simply allows users to  access others’ content, and the subscription model is an effort to cover  their own costs, as well as remunerate actual publishers like, the New  York Review of Books.  So they can be forgiven for thinking their app  didn’t fit the submission guideline’s definitions of selling “content,  functionality, or services.”</p>
<p>“It's  one of those things where there's a little bit of mind-reading with  Apple and it's hard to really know if this is the deal,” Mr. Ziade said.  “It's kind of similar to when laws come down and then the courts  interpret them over time, they deal with those edge cases and stuff.”</p>
<p><strong>5. If All Else Fails, There's Always Android, or HTML5</strong></p>
<p>By  contrast, Google’s Android Market is simple for developers to enter:  Google really only checks to make sure a program works before making it  available on Android devices. The company’s so dedicated to ease and  openness, in fact, that <a href="http://techcrunch.com/2011/03/05/android-malware-rootkit-google-response/">information-stealing malware recently managed</a> to  make it past the barriers, infecting some 50 programs and 260,000  users. Whatever that says about quality control, you have to admit it  demonstrates a dedication to the open market.</p>
<p><strong>6. Be Patient</strong></p>
<p><img class="alignnone size-medium wp-image-4740" title="Apple Unveils New Software For iPhone And iPad" src="http://nyobetabeat.files.wordpress.com/2011/04/98329977.jpg?w=300&h=212" alt="" width="300" height="212" /></p>
<p>Mr.  Allan says Apple, on the other hand, sat on one of his apps for four  months before delivering its verdict. The app managed information  related to Google’s App Engine, which he says was the source of the  delay.</p>
<p>“As  far as I can tell it bounced from the review team to Apple’s lawyers to  Google lawyers to the App Engine team inside Google, back to Google’s  lawyers, back to Apple’s lawyers and then back to the review team,” he  said. “Typically you can get an app approved in a couple days. I think  my shortest time was under two hours from submission to approval.”</p>
<p><strong>7. Make It As Inoffensive As Possible</strong></p>
<p>Compare  that to Apple’s high profile rejections based on content it deems  inappropriate. Steve Jobs famously told Gawker tech writer Ryan Tate  that the iPad offers “freedom from porn” through its censorship, but  last year’s <a href="http://www.appleinsider.com/articles/10/02/22/apples_overtly_sexual_iphone_crackdown_purges_5000_apps.html">crackdown</a> on bikini-related material shows how serious Apple  is about keeping everything PG.</p>
<p><strong>8. Win a Pulitzer</strong></p>
<p>Moreover,  politics have been a thorny issue for the App Store since its debut in  the summer of 2008, which wasn’t exactly a time of great national unity,  you’ll recall. The store rejected a clock counting down the minutes  until George W. Bush left office, complete with a tiled pretzel-themed  background, on the grounds that it was defamatory. In an email to the  developer, Steve Jobs reportedly wrote, “<a href="http://www.juggleware.com/blog/2008/09/steve-jobs-writes-back/">I think this app will be  offensive to roughly half our customers</a>,” which indicated that he wasn’t  probably paying attention to the polling at the time. There’s  indication that Apple’s becoming a little more lenient in this  department, though. The San Francisco Chronicle  online political cartoonist Mark Fiore was invited to resubmit his app  after it was rejected, and Mr. Jobs, upon its final approval, called the  initial rejection a mistake. Granted, between the initial thumbs down  and the invitation to resubmit, Mr. Fiore won a Pulitzer, and since this  is a how-to column, we strongly urge developers to earn the prerequisite  Pulitzer before  attempting to make statements with their apps.</p>
<p><strong>9. Be Original</strong></p>
<p><strong><img class="alignnone size-medium wp-image-4741" title="Third Wave Artisinal Coffee Roasters Find Niche" src="http://nyobetabeat.files.wordpress.com/2011/04/108290110.jpg?w=300&h=201" alt="" width="300" height="201" /><br />
</strong></p>
<p>Development has become harder as more Apps have joined the store. Apple  now also expects a degree of creativity in App creation. “We have over  250,000 apps in the App Store. We don’t need any more Fart apps,” the  company wrote in its latest review <a href="http://daringfireball.net/2010/09/app_store_guidelines">guidelines</a>. “If your app doesn’t do  something useful or provide some form of lasting entertainment, it may  not be accepted.”</p>
<p><strong>10. Not That Original!</strong></p>
<p>Not  that developers should be too revolutionary in their ideas! Apple  reserves the right to reject an app if it’s too similar to something the  company does or plans to do, as some podcasting programs learned the  hard way. This has given way to a series of blogs dedicated to analyzing  developer-submitted app rejections, for hints as to what’s next from  the turtlenecked one.</p>
<p><strong>11. Seriously, Follow the Rules</strong></p>
<p>All  these difficulties have led developers to ply their wares via the  Android store instead, or even bypass native apps altogether through  HTML5. These apps are accessible through the browser of most  smartphones, meaning they escape regulation of any kind. Mr. Ziade’s  small team has pursued this route while the Readability decision is in  appeal.</p>
<p>“Coding one set of codes and not having to deal with multiple platforms was hugely beneficial to us,” he said.</p>
<p>All  this is to say that patience is key for a potential iPhone developer.  And as the platform’s proliferate, there’s reason to believe that Apple  may become even more strict about what is and isn’t allowed in the  store. After all, there’s no constitutional amendment guaranteeing App  Store placement.</p>
<p>"When  it comes down to it if you want to sell in the app store you play by  people’s rules,” Mr. Allan said. “And to a certain extent I could see  why people might want different rules, but it’s Apple’s ball and if they  want to pick it up and go home they can.</p>
]]></description>
		<content:encoded><![CDATA[<p>You  might think that the only thing standing between your brilliant idea  for an iPhone app and a sweet little beachfront shack on the South Fork is a little technological know-how.</p>
<p>Hang  on, hoss. Take off the fingerless programming gloves. Set that Red Bull  down. Oh you already opened it? Well you might as well drink it if it’s  already open.</p>
<p>But you’re forgetting one major hurdle standing between you and the Apple App Store: Apple.</p>
<p>The  company says it’s sold some 100 million iPhones since its launch in  2007, with iPad sales probably nearing 10 million so, the reasons for  wanting to be on the app store may seem self-evident, but go beyond the  impressive install base. This isn’t just any software store, it’s an  extension of the iTunes store, and your placement on it is a tacit  endorsement by a company that’s known to be a stickler for quality. Add  to that the curation done by Apple employees and Genius recommendations,  and there’s no better place for a potential customer to find your app.  And all of it comes at cost of just $99 dollars a year for a developer’s  license, in addition to a $5 charge for the Xcode 4 development  software.</p>
<p><img class="alignnone size-medium wp-image-4737" title="Apple Unveils New Software For iPhone And iPad" src="http://nyobetabeat.files.wordpress.com/2011/04/98329370.jpg?w=300&h=190" alt="" width="300" height="190" /></p>
<p>But  that doesn’t mean that the process of getting your app approved is  easy. Most of the difficulties arise from the unfortunate reality that  the application process is a complex game, and Apple holds all the cards. Once a developer applies, he or she can  do nothing but wait for Apple to approve or reject the program.  According to Alasdair Allan, a developer and author of the O’Reilly book  Learning iPhone Programming, this Apple “wall of secrecy” is the most difficult challenge facing developers.</p>
<p>Here, a few rules for would be AppStore tycoons.</p>
<p><strong>1. Make Sure it Works, Then Pray</strong></p>
<p>“Basically  you submit your app and you cross your fingers, and it probably  shouldn’t be that way,” he said. As soon as Apple finds something  objectionable, technically or otherwise, they reject it, meaning that  you might have multiple, simple problems each time you submit, but each  rejection will only yield the discovery of one. The latest version of  the Xcode includes a feature called Fix-It that essentially “spell  checks” your code, but all manner of minor annoyances, like an  inaccurate version number, can hold up the review process. The square  images that will serve as the icon on the iPhone and in the store, for  example, must meet certain dimensions. If you offer a free version of  your paid app, the two images must be distinct.</p>
<p><strong>2. Keep It Deceptively Simple...at First</strong></p>
<p>A  streamlined version of your app will be simpler to get approved. If you  can hold off on some bells and whistles, they’re easier to add later.</p>
<p>“Usually  the best strategy is to just do whatever you can to get it approved the  first time,” said developer  Gen Kiyooka, noting that the response time  for updates tends to be faster than it is for initial submissions. “And  then once it’s been approved, then you can start exploring, like, ‘Oh  can I put this feature in?’ It’s definitely its own learning process  because it’s so opaque. You hardly get any feedback about what’s going  on.”</p>
<p>Of  course, it can’t be too simple. The App Submission Guidelines are  fairly explicit that any app in “beta,” “trial,” demo” or “test” phase  will be rejected.</p>
<p><strong>3. Follow the Rules, Even If They Seem Dumb, or Involve Circumstances Beyond Your Control</strong></p>
<p>The  Submission Guidelines are actually a treasure trove of quirky little  reasons your app may be rejected. You can’t misspell the names of Apple  products, to quote the guidelines, “(i.e., GPS for Iphone, iTunz).”  “Apps that include games of Russian roulette will be rejected,” it  warns, at the end of the “Violence” section, though “include” is an  awfully loaded verb. User interfaces also may not “mimc any iPod  interface.”</p>
<p>Tarun  Nimmagadda, co-founder and COO of the app development company  MutualMobile recalled that the company’s very first app, which he  developed personally, was rejected, but only after it was accepted and  people started using it in a way that Apple deemed unsuitable. The app  was called “Hangtime,” and it encouraged users to toss their phones and  catch them, timing how long the phone stayed in the air. It was okay, at  first, but it wasn’t long before it started violating a ban on apps  that encourage users to damage their phones.</p>
<p>“PC World named it the dumbest iPhone app of the year,” Mr. Nimmagadda said, laughing. “People started to go skydiving with their iPhones so they could get a high score.”</p>
<p>Yank!</p>
<p><strong>4. Expect the Worst</strong></p>
<p><strong><img class="alignnone size-medium wp-image-4739" title="A man tests the latest Ipad 2 at the App" src="http://nyobetabeat.files.wordpress.com/2011/04/110171682.jpg?w=300&h=205" alt="" width="300" height="205" /><br />
</strong></p>
<p>Apple’s  new publishing model has only complicated matters, and led to a recent  high profile rejection of the Instapaper-esque app, Readabilty. Rich  Ziade, the app’s creator, says the program’s rejection took the team by  surprise, if only because they didn’t know that the company’s publishing  rules, released under new general guidelines for the store, applied to  them. It’s a little tricky to understand why. Unlike a traditional  “publisher” that produces content, Readbility simply allows users to  access others’ content, and the subscription model is an effort to cover  their own costs, as well as remunerate actual publishers like, the New  York Review of Books.  So they can be forgiven for thinking their app  didn’t fit the submission guideline’s definitions of selling “content,  functionality, or services.”</p>
<p>“It's  one of those things where there's a little bit of mind-reading with  Apple and it's hard to really know if this is the deal,” Mr. Ziade said.  “It's kind of similar to when laws come down and then the courts  interpret them over time, they deal with those edge cases and stuff.”</p>
<p><strong>5. If All Else Fails, There's Always Android, or HTML5</strong></p>
<p>By  contrast, Google’s Android Market is simple for developers to enter:  Google really only checks to make sure a program works before making it  available on Android devices. The company’s so dedicated to ease and  openness, in fact, that <a href="http://techcrunch.com/2011/03/05/android-malware-rootkit-google-response/">information-stealing malware recently managed</a> to  make it past the barriers, infecting some 50 programs and 260,000  users. Whatever that says about quality control, you have to admit it  demonstrates a dedication to the open market.</p>
<p><strong>6. Be Patient</strong></p>
<p><img class="alignnone size-medium wp-image-4740" title="Apple Unveils New Software For iPhone And iPad" src="http://nyobetabeat.files.wordpress.com/2011/04/98329977.jpg?w=300&h=212" alt="" width="300" height="212" /></p>
<p>Mr.  Allan says Apple, on the other hand, sat on one of his apps for four  months before delivering its verdict. The app managed information  related to Google’s App Engine, which he says was the source of the  delay.</p>
<p>“As  far as I can tell it bounced from the review team to Apple’s lawyers to  Google lawyers to the App Engine team inside Google, back to Google’s  lawyers, back to Apple’s lawyers and then back to the review team,” he  said. “Typically you can get an app approved in a couple days. I think  my shortest time was under two hours from submission to approval.”</p>
<p><strong>7. Make It As Inoffensive As Possible</strong></p>
<p>Compare  that to Apple’s high profile rejections based on content it deems  inappropriate. Steve Jobs famously told Gawker tech writer Ryan Tate  that the iPad offers “freedom from porn” through its censorship, but  last year’s <a href="http://www.appleinsider.com/articles/10/02/22/apples_overtly_sexual_iphone_crackdown_purges_5000_apps.html">crackdown</a> on bikini-related material shows how serious Apple  is about keeping everything PG.</p>
<p><strong>8. Win a Pulitzer</strong></p>
<p>Moreover,  politics have been a thorny issue for the App Store since its debut in  the summer of 2008, which wasn’t exactly a time of great national unity,  you’ll recall. The store rejected a clock counting down the minutes  until George W. Bush left office, complete with a tiled pretzel-themed  background, on the grounds that it was defamatory. In an email to the  developer, Steve Jobs reportedly wrote, “<a href="http://www.juggleware.com/blog/2008/09/steve-jobs-writes-back/">I think this app will be  offensive to roughly half our customers</a>,” which indicated that he wasn’t  probably paying attention to the polling at the time. There’s  indication that Apple’s becoming a little more lenient in this  department, though. The San Francisco Chronicle  online political cartoonist Mark Fiore was invited to resubmit his app  after it was rejected, and Mr. Jobs, upon its final approval, called the  initial rejection a mistake. Granted, between the initial thumbs down  and the invitation to resubmit, Mr. Fiore won a Pulitzer, and since this  is a how-to column, we strongly urge developers to earn the prerequisite  Pulitzer before  attempting to make statements with their apps.</p>
<p><strong>9. Be Original</strong></p>
<p><strong><img class="alignnone size-medium wp-image-4741" title="Third Wave Artisinal Coffee Roasters Find Niche" src="http://nyobetabeat.files.wordpress.com/2011/04/108290110.jpg?w=300&h=201" alt="" width="300" height="201" /><br />
</strong></p>
<p>Development has become harder as more Apps have joined the store. Apple  now also expects a degree of creativity in App creation. “We have over  250,000 apps in the App Store. We don’t need any more Fart apps,” the  company wrote in its latest review <a href="http://daringfireball.net/2010/09/app_store_guidelines">guidelines</a>. “If your app doesn’t do  something useful or provide some form of lasting entertainment, it may  not be accepted.”</p>
<p><strong>10. Not That Original!</strong></p>
<p>Not  that developers should be too revolutionary in their ideas! Apple  reserves the right to reject an app if it’s too similar to something the  company does or plans to do, as some podcasting programs learned the  hard way. This has given way to a series of blogs dedicated to analyzing  developer-submitted app rejections, for hints as to what’s next from  the turtlenecked one.</p>
<p><strong>11. Seriously, Follow the Rules</strong></p>
<p>All  these difficulties have led developers to ply their wares via the  Android store instead, or even bypass native apps altogether through  HTML5. These apps are accessible through the browser of most  smartphones, meaning they escape regulation of any kind. Mr. Ziade’s  small team has pursued this route while the Readability decision is in  appeal.</p>
<p>“Coding one set of codes and not having to deal with multiple platforms was hugely beneficial to us,” he said.</p>
<p>All  this is to say that patience is key for a potential iPhone developer.  And as the platform’s proliferate, there’s reason to believe that Apple  may become even more strict about what is and isn’t allowed in the  store. After all, there’s no constitutional amendment guaranteeing App  Store placement.</p>
<p>"When  it comes down to it if you want to sell in the app store you play by  people’s rules,” Mr. Allan said. “And to a certain extent I could see  why people might want different rules, but it’s Apple’s ball and if they  want to pick it up and go home they can.</p>
]]></content:encoded>
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